Sunday 8 February 2015

The project approach: networked practice and learning from peers

Open and networked practice

The final project artefact is intended to be an open educational resource, so developing the project in an open environment was a meaningful way to explore and role model online participation. Online networks and open practices are an integral part of my personal (as a student) and professional (as a practitioner) world. Four main platforms were used to inform and develop the project: the Open University, Twitter, a personal blog and open journals. As the project was situated in my professional context, using established networks outside of the Open University was important. Other practitioners and Scouting volunteers presented different viewpoints, and diversity of opinion was helpful in critically reviewing the project development.

This personal blog was used as the central point with which to share the development of the project. I hope the blog has afforded participation in digital ‘creation’, alongside the development my digital identity. It does have a limited audience, but sharing posts through Twitter has increased this and also helped to extend the discussions (thanks all). New and existing contacts have aided reflection and signposted to further research and resources. Twitter was also beneficial when looking at the macro-environmental factors. Using the hashtag facility as a search tool highlighted current debates, projects and interested people. Furthermore, it afforded research on the move as posts could be read or bookmarked for future review from a mobile device. The main impact in being more open was that practitioners outside of the Open University engaged in the debates. This gave assurance, credibility and confidence in the project’s relevance for the wider world. 

Creating posters and peer review

The creation of a conference poster presented a chance to explore new, online, multimedia tools and consider alternative forms of digital creativity.

Multimedia methods

In face-to-face practice a variety of methods and media are used to deliver educational material and I wanted to mirror this within the project. I wanted to tell a story, but to keep the messages simple and reflective of core values, in order to engage and motivate the intended audience. Mayer’s (2005) cognitive theory of multi-media learning however, reminds us that we have separate, limited, channels for processing auditory and visual information and we need to get the mix of media right in order to actively process information and create coherent mental representations. 

As Scouting is about ‘learning by doing’, I adopted this approach. By experimenting with different media formats and presenting them early for review, I was able to determine the most appropriate approach. Animations provoked more emotional responses and recognition of their story-telling potential. The final decision to use a slideshow based animation was a result of asking Scouting volunteers to feedback on two different kinds of animation, in order to get a different perspective. They viewed the slideshow animations as more interactive and engaging, with greater potential for re-purposing.

The role of feedback


The process of engaging in feedback, on our own as well as others work, aided poster development. Feedback developed from simple comments to more detailed and constructive guidance as we engaged with other student’s material and reflected back on our own. A good example of this is how later feedback often asked about the theme and the artefact, as more students realised this was not explicit within their own posters. The first poster version created provoked attention-grabbing, motivational responses and recognised the impact of the visuals and logical approach it afforded. However feedback also helped develop the poster so that it became more explicit in the concepts it was exploring and included clearer links to the project questions and outcomes. Once again, feedback from outside of the Open University was also sought, to ensure that the approach and messages maintained a wider relevance, but also kept the wider network updated with the project progress. The process of feedback also helped in determining potential accessible alternatives. Following feedback and discussion with fellow students in OULive, an audio text version was created, which responded to comments and a simple slideshow version, with embedded alternative text for screen readers, for those who needed time to navigate the slides or visual descriptions of the content. The process of giving and receiving feedback has therefore been invaluable in critically evaluating the development of project resources.

So thanks all for being part of the project too!

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